The Indian education framework is set to change from a conventional set-up to more imaginative and contemporary learning in the wake of the fourth modern insurgency. The expanding populace between the age of 6-17 years, is required to drive the Indian education market to a sign of USD 180 billion by 2020.
The coming of IT is required to additional fuel the development with the presentation of online courses and virtual homerooms. Of late, the area has experienced an ocean change, as far as educating just like learning. An aspect of the conventional homeroom meetings is being supplanted by online meetings, subsequently preparing for “crossover education”.
Winner | Access to Institutional Education
RobotGuru is an initiative that seeks to teach robotics in an integrated manner by interweaving hardware and software using motion capture suits (HoloSuit) and virtual reality (VR). By leveraging VR and the HoloSuit, the user will be able to create a virtual 3D classroom for Robotics/AI/VR/STEAM learning.
HoloSuit is a full-body motion capture suit that tracks body movements in real-time as an immersive bi-directional interface through haptic feedback exciters. The user’s movements in the HoloSuit can be transferred onto any remote humanoid robot or be used to control virtual avatars. The VR RobotGuru solution allows students to explore, and experience activities as if they are present in that environment. This highly scalable solution is not simply an engagement tool; it allows students to explore, experience, and be involved in activities and experiments which will allow them to understand the topics much better. It is a new avenue to be explored with learners and can be an effective new way to engage those that struggle with learning or implement a variety of new learning styles. RobotGuru believes that teaching the concept of “Learn by experiment” can be executed using their education platform.
The 360-degree viewing angles in VR allow for valuable insights in all kinds of learning.
Can also be applied as an effective teaching method for kids with learning disabilities.
Support and recognition
Winners of the ELEVATE 2019 initiative of the Department of Information Technology and Biotechnology, Government of Karnataka.